Answer by Occma
You Can use a globes.cs with a static member for the Transform of the Camera. At the end of the Scene you write the trans to the member and at the beginning of the new Scene you write from the member...
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I have the same Problem and as I see, this is one of the first threads to pop up in google. To fix the bug in my case a added the rigidbody to the moving object instead of the player. Now both have...
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